Iron Grid - Missile Defense Tower Defense Strategy Game
## About the Game- CHECK OUT OUR GAME PAGE
Iron Grid is a strategic missile defense game where placement is just the beginning.
You command a layered network of interceptor systems protecting cities from continuous aerial assault. Rocket batteries fire in magazines and reload. Laser systems lock on slowly but destroy instantly. Factories generate income, and become targets.
Every enemy type demands a different response. Every budget decision has a consequence. There is no optimal static defense. The grid lives or dies by how you adapt.
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## What You're Up Against
- *Ballistic Missiles* - fly high, arc steeply, dive fast at impact
- *MIRV Warheads* - one missile becomes several mid-flight, each targeting a different city
- *Suicide UAVs* - sine-wave approach paths, then a direct rush at the city
- *Orbit Bombers* - circle your cities, fire missiles from the air, then crash in
- *Balloon Threats* - slow drift, silent approach, randomized dive point
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## Your Arsenal
- *Rocket Interceptors* - predictive targeting, magazines, retarget on miss
- *Laser Interceptors* - lock-and-destroy; altitude-limited; one target at a time
- *Factories* - passive income while they survive; lose one, lose your budget
- *Upgrades* - invest in range, reload speed, detonation radius, lock-on time
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## Features
- *Multi-Layer Defense Strategy* - rockets, lasers, and economy in one integrated system
- *Altitude Physics* - enemies arc through simulated 3D; interceptors must climb to match
- *Manual and Auto Targeting* - click any threat to direct all nearby batteries on it
- *Multiplayer Mode* - defend and fight alongside your friends. Launch missiles at the opposing side to choke their income while you defend your own cities. Cooperative defense and head-to-head pressure in the same match.
- *Endless Mode* - escalating difficulty with no ceiling
- *Story Mode* - designed attack waves with survival objectives
- *Tutorial Mode* - learn the systems without penalty
- *In-Game Codex* - real-world photography and technical details for every system
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## The Codex
Iron Grid includes a full in-game educational encyclopedia.
Every game system, every enemy class, has a real-world counterpart documented with photographs, technical context, and historical detail. Iron Dome. David's Sling. Iron Beam. Arrow. Qassam rockets. Grad missiles. UAV threats. All of it, inside the game.
This is not marketing. It is the reason we built Iron Grid.
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## Free to Play. No Tricks.
No paywalls. No locked content. No ads. Download and play.
If you enjoy Iron Grid and want to see where it goes, consider supporting the team. Your contribution funds new story levels, new enemy types, and the eventual Steam release.
*Supporters are permanently recognized in the Wall of Defenders* - an in-game monument to everyone who helped build Iron Grid. Maximum tier: $25.
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## Wishlist on Steam
We are heading to Steam. Wishlisting is free and takes ten seconds. For indie games, early wishlists directly determine launch visibility.
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## About the Team
Three independent developers. No publisher. No studio. No safety net.
*Omer* - Product manager and project lead. IDF Reserves Major with a combat background and deep experience in defense-tech and complex systems development. Iron Grid exists because Omer wanted a missile defense game that respected its subject matter, and could not find one.
*Hanam* - Lead game developer and head of the development team. Reserves combat officer. The interceptors hit their targets, the systems work, and the game actually ships because of the engineering Hanam puts behind it.
*Andrey* - Visual design and art direction. Reservist and combat medic. Iron Grid looks and feels the way it does because of Andrey's design sensibility.
We are in this for the long run. Follow the project. Play the game. Tell someone who would care about it.
Thank you for playing.
- Omer, Hanam, Andrey
| Updated | 16 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Kimchi Games |
| Genre | Strategy |
| Made with | Unity |
| AI Disclosure | AI Assisted, Code, Sounds |

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